The various snippets they form merge together, and form a desolate image. The timer breaks down as well, moving back and forth seemingly at random.Īfter this continues for some time (about 5 seconds in total), the glitches take over entirely. They begin as broken red text, reading alarming messages such as 'WARNING' and 'DANGER', but rapidly escalate to bursts of static and snippets of images that cover the screen. However, when around 13 seconds are left on the countdown, strange glitches begin to emerge on the screen. KAY/O's HUD shows its standard animation when in his downed state - the flashing alarm signs, the timer placed at the sides, the various spinning dials and flashing bars, and so on. KAY/O's HUD glitching heavily The Radiant War However, Omen uses From the Shadows to teleport behind him with an Operator, and downs the bot before he can do any more damage. Brimstone lays down covering smokes, while KAY/O himself goes in first and gets 4 kills - in order, Killjoy, Astra, Sova and Jett. The doors steadily rise up, and the duo is ready to retake the site. While he activates his bracer in preparation for the upcoming battle, KAY/O himself slams his fists together and launches NULL/CMD. Brimstone comes behind him, positioning himself at the switch. Like this, KAY/O steadily pushes forwards, until he finally makes it to the Metal Doors. Omen sneaking behind KAY/O with an Operator Phoenix, ulted, rushing in after a Curveball? Jump behind a nearby cubby, then peak to secure the easy kill. Sage swinging after throwing a Slow orb? Use a FRAG/MENT to flush her out. This cycle of 'failure - rewind - replay' continues, with KAY/O repeating battles over and over again, until he finally finds a winning strategy.Īnother Trapwire, this time paired with a Cyber Cage? Use a ZERO/POINT to suppress Cypher entirely. ![]() He kills Yoru, just as he did earlier, then pushed forward - this time mindful of jumping over the Trapwire in his path. Once again, KAY/O's death spurs some rewinding - going back to when they were climbing up the ropes. Just as he pulls his gun down to shoot the wire, Cypher himself swings out - KAY/O, vulnerable, cannot survive the stream of bullets. One of Cypher's Trapwires is blocking the path. Getting an easy kill, KAY/O now pushes forward. Everything continues the same way, until KAY/O rushes into the hall - this time, he looks around, just in time to see Yoru emerging from his Gatecrash. On the screen, we see the events that just occurred being rewound - KAY/O being shot down, his charging into A Hall, and his climbing up the ropes.Īs the display on the face stops rewinding, we return to the gameplay - only now we're back to the point before KAY/O climbed up. While this would normally just mean a lost round in an real game, something strange happens this time: the camera now is switches back to the Lab, facing KAY/O's head. Using the cover of a Blindside, Yoru teleports behind KAY/O, and shoots him in the back with his Shorty. ![]() ![]() What follows is a sequence of engagements with multiple Agents, who are guarding the area.įirst up is Yoru. KAY/O inquisitively inspects his gun, then follows Brimstone's lead. In front of him is Brimstone, already onto the ropes, moving up towards A Hall. The Camera switches to a first-person view of KAY/O, spawned into Breeze with a Vandal. We hear a voiceover from Brimstone, stating: "Get a move on, Agent. The screen displays a model of a Map, specifically of A Ropes in Breeze. Just like the body, energy now flows through this as well. The camera pans downwards, revealing one of the unattached parts of the machine: KAY/O's head, lying on a table nearby. Power flickers through his form, and the deactivated Radianite cores begin to glow with light. The head and all the limbs (save for his left arm) are detached. His torso is the centerpiece of the room, suspended by a crane-like contraption, with lose wires emerging form it and spreading throughout the room. The cinematic starts off in a dark lab, with KAY/O's body lying disassembled. ![]() Several of these animated segments show instances from the Radiant War, a future event that was previously unheard of. This trailer serves as an official introduction for KAY/O, showing Gameplay mixed in with several animated Lore segments.
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